Planning tool

Work out the cost before you spend

Enter the values from your current game panel. These calculators use your inputs and make no assumptions about current shop prices, event rates or random rewards.

Calculations run in your browser. This tool does not connect to your game account or save your inputs. Use one resource type per point calculation; calculate separate stocks separately.

1. Reach an event point target

For an eligible action with a fixed point rate: actions needed = round up [(target − current points) ÷ points per action]. Only the remaining positive gap needs funding.

Enter your current task values and calculate.

Count only successful eligible actions. This model assumes the rate stays fixed and there is no task cap, multiplier change or prerequisite. Check those conditions in the game.

2. Fill an item or fragment shortfall

Use for a fixed-price shop exchange or a fragment target. Total cost = missing items × current currency price per item.

Enter the shop price and your inventory to calculate.

Check purchase limits, eligible hero fragments, currency expiry and exchange ratios. The result is a currency shortfall, not a ruby conversion or a promise that the shop has enough stock.

3. Budget a draw milestone

For one fixed paid-draw price: paid draws = max(0, target − completed − remaining free draws). This estimates the cost of a draw count, not the chance of obtaining a hero.

Enter a milestone and the current paid-draw price to calculate.

If bundles, discounts or changing prices apply, calculate each fixed-price segment separately. Count only free draws you can actually claim. Check guaranteed milestone rewards on the event screen; random drops are not included.

Worked example: decide whether to continue

Suppose you have 12,400 points, your next target is 20,000 and a verified task gives 900 points per action. The 7,600-point gap needs 9 actions. If each costs 2 materials and you own 15, you need 18 in total and are short by 3. Compare the reward with the cost of those extra 3 materials before proceeding. These are example inputs, not a current game task.

The planner calculates arithmetic, not reward value. Read the event planning guide, Lucky Chest guide or Goodie Bazaar guide for the conditions that a budget needs to account for.